Le changelog de la version 1.8.0.
# Cemu detailed changelog for 1.8.0# Patreon release date: 2017-05-23# Public release date: 2017-05-30general: Added memory scanner (search and filter for values)general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitorRPL: Optimized loading of RPLsGX2: Cemu now uses separable shadersVertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into setsThis change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcallGX2: Graphic pack texture rules will automatically scale gl_FragCoordGX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FFGX2: GPU7 shader decompiler will output slightly more optimized GLSL codeGX2: Better detection for invalidation of data in Streamout cacheGX2: Optimized frequently used GX2 APIGX2: Optimized texture decodingGX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight
Pour profiter de cette version v1.8.0 il faut contribuer : https://www.patreon.com/cemu ou bien vous attendez la version grand public soit diffusée sur le site officiel : cemu.info .
C est bien sa donne envi 1 certain de franchir le cap sur cette super console.
Moi je m éclate toujours autant avec la Wii u .