# Cemu detailed changelog for 1.21.3# Patreon release date: 2020-10-02# Public release date: 2020-10-09general: Logging now uses local time instead of UTCgfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257)We also added a demonstration graphic pack for BotW under enhancementsFor graphic pack authors:The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txtValid values are 1, 2, 4, 8 and 16OpenGL/Vulkan: Readded texture dumping supportNow also dumps to .tga files instead of .bmp (transparency support)OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructionsThis fixes shadow issues in Super Mario 3D World. Other games might be affected as wellVulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4xSlightly improves default terrain quality in BotWOn a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!)Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solutionNote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/