whaouou!! trop cool ça! même si longtemps après, je trouve ça du grand art! du online alive sans même avoir besoin d'homebrew ou autre bidouille! juste des dns, trop classe!
C'est écrit sur le site, tout ce qu'il fait c'est rediriger les requêtes pour nintendowifi.net vers le serveur wiimmfic'est une belle avancée mais perso je suis pas fan des méthodes avec des DNS dont on ignore tout (pour la ps4 c'est pareil avec les host) , j'aime bien savoir ce qui ce passe ...
How does this work?
When you try to connect to the Nintendo WFC using this DNS server, the DNS redirects your login request to Wiimmfi instead. Wiimmfi then uses a specially crafted SSL certificate which some games consider valid due to an IOS bug, and then lets you go online.
After you are online, Wiimmfi is using a different bug in Mario Kart Wii in order to send and execute the rest of the Mario-Kart-specific Wiimmfi patches to your game, which is what happens during the loading screen when you are online.
If you happen to be operating your own DNS server in your network and want to auto-patch all consoles in your network (for example for a LAN party), you just need to make sure that all DNS queries for subdomains of nintendowifi.net are forwarded to the new Wiimmfi name server at 95.217.77.181 (do not make them all resolve to this IP, forward the queries to this IP). How you can do that depends on your name server.
For example, if you use dnsmasq, it'd be this config entry:
server=/nintendowifi.net/95.217.77.181
In case you are using the BIND DNS server, you could configure it like this:
zone "nintendowifi.net." {
type forward;
forward only;
forwarders { 95.217.77.181; };
};
If you are using another DNS server, just use Google or its documentation to figure out how to set a certain upstream DNS server for a specific domain.
Sinon, merci pour la news.