v1.27.0 (Experimental)Reworked title management from the ground upScanning for titles should be a lot faster. Very noticable if you have a large libraryUpdates and DLC no longer need to be installed. Cemu can now detect and load them directly from the game path foldersThe title manager window no longer is restricted to showing only one entry per title id, making it easier to manage duplicatesIntroducing support for a new file format for games which we dubbed Wii U archive (.wua):Supports multiple titles in a single file (e.g. a game combined with it's update and DLC)Cemu can play them directly and display them in the game listUses compression, resulting in a smaller size than WUX or extracted folder formatLossless, can be converted back to the original filesYou can easily convert any of your games into .wua format via the Title ManagerA standalone tool, including source code, for packing/unpacking is available hereAdded Cubeb audio backend (see our roadmap for details)Added a workaround for sampler rounding behavior differences between Wii U and OpenGL/Vulkan. This fixes invisible effects in some Wayforward gamesOpening the GamePad view will no longer blank out the main window on OpenGLFixed Ctrl + Tab hotkey not toggling between TV and GamePad viewGeneral debugger improvements. Added breakpoints will now be remembered across sessionsReworked PDM (Play Diary Manager) service to be a bit more accurate. If you use a full mlc dump, Cemu will show the playtime stats from your console in the game list.Implemented nn_ac API GetAssignedAddress() and GetAssignedSubnet()Improved texture cache heuristics. Should save a bit of VRAM and avoid some unnecessary texture copiesReworked GX2R API and fixed some bugs in the process. Transformers Prime should no longer crash on bootFixed an issue in the RPL loader where it would generate the wrong branch type. Fixes Your Shape: Fitness Evolved crashing on bootFixed a crash that could occur when a game tried to access the GamePad cameraAdded a way to specify IP and port before selecting a DSU controllerTons of under the hood changes. Including:Almost fully migrated to CMakeUpgraded from C++17 to C++20Reworked internal string handling to use UTF8 almost everywhereReworked path handling to be more robust. Relative paths and network storage locations should work now.Reworked emulated system libraries: coreinit atomic, coreinit FS, nn_aoc
Cette émulateur est incroyable franchement c'est hyper stable dans la plupart des jeux même sur SteamDeck